What is falloff c4d?
Falloff is an attribute of selection and various Cinema 4D tools that offer a “soft selection,” where the tool selection includes both the target vertex, edge or face at full strength, but also includes surrounding elements with a tapering drop off of energy.
What is the meaning of roughness map & gloss map in texture?
Roughness(also called glossiness or microsurface scattering) is a semi self-explanatory map. They define how light is scattered across the surface of your model. This starts at a value of zero where your model will not scatter light at all, making the reflections and lighting much sharper and brighter on your material.
What are albedo textures?
An Albedo Map is basically an Image texture without any shadows or highlights.
What is a plain effector c4d?
MoGraph, Plain Effector. “Plain” is defined here as “no further effects”, i.e. no need for a permanent calculation. It is nothing more than: The pure information of the given parameter. show less.
Do I need an AO map?
AO is fairly important if you are texturing in tool such as substance or quixel as they use the AO map as mask generators. Slosh is completely right. We utilize Ambient Occlusion maps heavily in Quixel DDO. An AO map is one of the best tools in art production – most masks are driven by AO in some fashion.
How to use volume Mesher to create textured models?
The volume mesher builds a new mesh using all these voxel fields, which are only fields and no objects. One way is to transfer the whole object to an editable object. Here you got your poly-model which is to be textured using poly selections.
How to use the volume-Mesher to select polys?
Apply the correction deformer to the volume-mesher. After that click on the correction deformer, select your polys, freeze them. After that drag the poly-selection tag to the volume-mesher and apply the tag to the material … And voila, here is your selection without losing the ability to keep on working with the volume-builder…
Why doesn’t adding materials to a volume Mesher affect it?
When you add a material to a child object of the volume builder it does not affect it. Why is that? Well if you think about the system itself and how it works, it is quite clear. The volume mesher builds a new mesh using all these voxel fields, which are only fields and no objects.